Random Encounter Tables for GMs.pdf

June 26, 2018 | Author: Aidan Von Walsh | Category: Disaster And Accident, Disaster (General), Crimes, Violence, Nature
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Random Encounter Tables for GMsBrought to you by Ty States Roll an Initial Category, then go to that table and roll for the exact Encounter. Use Percent Revoltin' Developments: Dice as usual. Die These tables were originally in Villains and Development Roll Vigilantes. 01-07 Player(s) Framed for Crime(s) Secret Identity of Player(s) Initial Category: 08-14 discovered 15-22 Player(s) captured by Villain(s) Die Roll Category 23-30 Player(s) captured by Government 01-25 Supernatural 31-38 Player(s) Impersonated 26-30 Natural Disaster 39-46 Player(s) attacked by Vigilante 31-49 Revoltin Development 47-55 Player(s) mistaken for Villain(s) 50-69 Ordinary Crime NPC(s) changes sides without 70-79 Extraterrestrial 56-63 warning 80-89 Organized Crime 64-71 Player(s) harassed by Press 90-00 High Technology 72-79 Player(s) harassed by authorities 80-86 Player(s) harassed by angry mob Supernatural Events: 87-94 Player(s) harassed by admirers 95-00 NPC(s) try to join player(s) group Die Event Roll Ordinary Crimes: 01-29 Supernatural Character(s) Encountered 30-49 Supernatural Creature(s) Encountered Die Roll Crime Player(s) Supernaturally Transported to 50-59 01-29 Mugging or Holdup another Dimension 30-39 Vandalism/Arson Player(s) Supernaturally Teleported to 60-69 40-49 Robbery/Looting another Location 70-79 Supernatural Disaster 50-54 Drug Abuse Player(s) discover Supernatural 55-62 Fighting/Assault 80-89 63-68 Murder Artifact(s) 90-00 Supernatural Crime 69-75 Kidnapping 76-82 Child Abuse Natural Disasters: 83-88 Shootout 89-91 Suicide Attempt Die 92-00 Riot Disaster Roll 01-29 Earthquake 30-39 Flood/Tidal Wave Server Weather (Drought, Hurricane, 40-49 Blizzard) 50-59 Fire 60-69 Dangerous Wildlife Abroad 70-79 Outbreak of Disease 80-89 Volcanic Eruption 90-00 Unsafe Building(s) Random Encounter Tables for GMs 1 and divide as follows: 01-14 Player(s) encounter High Tech • Kree/Shi'ar = 2 Character(s) • Atlantean/Inhuman/Lemurian = 3 Player(s) encounter High Tech • Asgardian/ Olympian = 4 15-27 Creature(s) or Mutant(s) • Eternal = 5 28-43 High Technology Disaster 44-59 Player(s) discover High Tech Device(s) And round ALL fractions up to nearest whole 60-74 High Tech Crime number! 75-89 Scientist(s) encountered by Player(s) Player(s) encounter time/dimensional 90-00 traveler(s) 2 Random Encounter Tables for GMs . Extraterrestrial Events: Random Idea Generator Die Event Die Roll Plot Roll 01-10 Theft Extraterrestrial Character(s) 21-30 Murder 01-29 encountered by Player(s) 31-40 Threat Extraterrestrial Creature(s) 41-50 Natural Disaster 30-39 encountered by Player(s) 51-60 Unnatural Disaster 40-49 Player(s) transported to another planet 61-70 Secret Plot Revealed 50-59 Space Disaster 71-80 Person's Past 60-69 Player(s) discover alien artifacts 81-90 Prophecy 70-79 Extraterrestrial Crime 91-00 Results of previous adventure 80-89 Alien Invasion 90-00 Space War Who's Involved? Organized Crime: Die Who Roll Die Roll Crime 01-10 Supporting Cast (Judge's Book) 01-28 Local Gang causes Trouble 11-20 Asgardian/Olympian 29-30 Villain(s) attack Player(s) 21-30 Atlantean/Lemurian 31-39 Villain(s) go on rampage/crime wave 31-40 Denizen of the Dark Dimension 40-49 Contract taken out no Player(s) 41-60 Random Body Type roll in UPB 50-59 Mob War 61-70 Deviant/Eternal 60-69 Player(s) encounter an Organization Inhuman / New Men (High 70-79 Major Crime 71-80 Evolutionary) 80-00 Government/Business Corruption 81-90 Kree/Skrull 91-00 Shi'ar/Skrull High Technology Events: How Many? Die Event Roll Roll d10.


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