TIES Presentation by Gabe Zichermann on Education, Games and Gamification

April 5, 2018 | Author: Anonymous | Category: Education
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1. kids, games & gamificationgabe zichermann@gzicherm 2. CC FLICKR.COM/COMMANDERTOM 3. CC FLICKR.COM/COMMANDERTOM 4. 1987WAS A LONG TIME AGO 5. PARTIAL CLIENT LIST 6. GAMES WILL HELP KIDS 7. WHO REALLYNEEDS HELP? 8. GAMES MAKE KIDS TOO HYPERGAMES DON’T TEACH THE RIGHT KIND OFATTENTION SKILLS - SUSTAINED, NO REWARDDR CHRISTOPHER LUCAS, NYUCHILDREN HABITUATED TO GAMES MAY FINDTHE REAL WORLD UNDERWHELMING,UNDERSTIMULATINGDR. DIMITRI CHRISTAKIS, UW 9. OR, OUR WORLD IS TOO SLOW 10. MULTITASKING TOTHE MAX: WOWCHAT VOICECHAT TEXTOPERATE CHARACTERMANAGE: SHORT-TERM OBJECTIVEMANAGE: LONG-TERM OBJECTIVESMANAGE INTERRUPTSCC FLICKR.COM/THATPATTI 11. JUGGLING FORNEUROPLASTICITYMAY ET AL - 2004-2008 -- JUGGLING FOR12 WEEKS MARKEDLY INCREASES GREYMATTER. THE ACT OF LEARNING NEW THINGS ISTHE TRIGGER, NOT PERFORMANCE.MULTILINGUAL CHILDREN HAVE MORE GREYMATTER, 15% BETTER STANDARDIZED TESTPERFORMANCE OVERALLCC FLICKR.COM/EL_MOMENTO_I_SITIO_APROPIADOS 12. INCREASING FLUID INTELLIGENCESEEK NOVELTYCHALLENGE YOURSELFTHINK CREATIVELYDO THINGS THE HARD WAYNETWORK Andrea Kuszewski 13. EXPONENTIAL INCREASE IN LEARNING 14. FLYNN EFFECT: RISING IQ SINCE 1990:CRYSTALLINE INTELLIGENCE - STABLE OR FALLING FLUID INTELLIGENCE - RISING & RISING FASTER 15. GAMES ARE WIREDTO PRODUCEPLEASURETHE MOTIVATION TO PERSEVERE(IN GAMES) IS THE BRAIN SEEKINGANOTHER SURGE OF DOPAMINE-- THE FUEL OF INTRINSICREINFORCEMENT.Judy Willis MDCC FLICKR.COM/SCOTTFIDD 16. DOPAMINE: THE WONDER DRUG 17. TRAINING 18. COLLECTIVE CHANGE IS EXPONENTIAL INDIVIDUAL CHANGE IS LINEAR COPYRIGHT TIME INC 19. DESIREMASTERY 20. DESIREINCENTIVECHALLENGEACHIEVEMENT/REWARDFEEDBACKMASTERY 21. BEHAVIOR LOOP}DESIREINCENTIVECHALLENGESOCIALACHIEVEMENT/REWARDFEEDBACKMASTERY 22. REINVENTING THE WORLD, G-STYLE 23. Gamification is: the process of using game thinking andgame mechanics to solveproblems and engage users 24. ANANTH PAI - GAMIFIED LEARNING 25. AUTOMOTIVE GAMIFICATIONHONDA INSIGHTNISSAN LEAF TOYOTA PRIUS FORD FUSION 26. RYPPLE,FEEDBACK, GOALS & 360 EMPLOYEE ENGAGEMENTDUEPROPS 27. PHOTO COURTESY OF DPSTYLES FROM FLICKR 28. http://bitly.com/oZhlte 29. BARTLE’S PLAYER TYPESACTINGKILLERS ACHIEVERS PEOPLE ENVIRONMENTSOCIALIZERS EXPLORERSINTERACTING 30. STATUS
ACCESS
POWER
STUFF 31. OUR FUN FUTURE FASTER PACED REWARDS EVERYWHERE COLLABORATIVE PLAY MORE GLOBALCC FLICKR.COM/SEANDREILINGER 32. THE KIDS ARE ALRIGHT 33. CC FLICKR.COM/SEANDREILINGER 34. go play!gabe zichermann @gzichermgamification.co


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