Mountain Terrors - Introduction

June 16, 2018 | Author: balrog | Category: Herding Dogs, Cougar, Horses, Coyote, Dogs
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A Creature catalog for the Chronicle SystemMOUNTAIN TERRORS A Compendium of Chronicle Creatures for Mountain Terrains Author: Mark Bristow, James Cook, Brian Dudolevitch, Adam Easterday, Wojciech Gruchala, John C. Hay, Alyc Helms, Gustavo Martinez Developer: Joseph Carriker Editor: Tom Cadorette Graphic Design & Art Direction: Hal Mangold Interior Art: Stephanie Pui-Min Law Chronicle Creatures: Mountain Terrors © 2015 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Chronicle System, Green Ronin, and their respective logos are Trademarks of Green Ronin Publishing, LLC. Special Thanks to the contributors on the Chronicle System Community Development Forum, for all their contributions, advice and sharp eyes for the system’s mechanics. You guys are aces. diverges in some way from the accepted canon. Attacks against individu- your House. Prosperity. The mountain domain of choice is infested with a beast of Out of Strife. These creatures are overtly magical ting. although they are not found in A Song of Ice and Fire Roleplaying. a sourcebook that lays the groundwork for the addition of sorcery and magic travel in groups is no guarantee of safety. signed for use with the Chronicle System. we are developing a The Horrors. als traveling through the mountains are common. the The Animals section expands the game stats for nor. ment all fall into this category. the Legends. chosen from the Beasts chapter of this or other ents a vast selection of new Wealth Holdings for Chronicle Creatures bestiaries. often fearful ones. strange (but system were designed specifically for George R. or are otherwise far more intel- might not always fit into the established world of A Song of ligent that one might expect such creatures to be. These points may not be added to any able on PDF and Print-on-Demand at greenronin. players may purchase Chronicle System the following Domain Drawbacks. are explicitly fantastic series of modules under the Chronicle System name.R. 2 Chronicle Creatures: Mountain Terrors . Terrors Beast-Haunted This product is a bestiary for the Chronicle System. featuring Beasts. they will work just as well for any other setting. the precursor to the Beast-Infested 2 points Chronicle Creatures series. main generation. In order to facilitate such game play. for characters’ use in the Chronicle System. they are the subjects of legends and stories. as well as those instances where they Mountain Terrors. INTRODUCTION Welcome to the first Chronicle Creatures compendium: mal Cohort Benefit. gritty fantasy settings. provid. tion also expands on the rules for training animals. avail. Horrors Ice and Fire. Resources that are penalized by the Drawbacks. whether they are adapting the system to a “homebrew” set. And finally. de. unfortunate enough to be near or even within the high- lands that the creatures call home. and Legends of the woodlands and forests. Martin’s plausible) physiology. might be encountered. divided Domains into four sections. and even Chronicle of Sorcery. and quite monstrous. Woodland Creatures. but more common in high-magic tales. This sec- lection of individual monsters of varying power levels. The Chronicle System The Beasts section focuses on creatures of roughly animal is the name we’ve given to the mechanics engine that runs intelligence and capability. and weird niches in their environ- Westeros. com. While the rules of this our modern real world. Purchasing a Domain Drawback grants a small pool of points that may be di- If you enjoy this product. but also entire domains creatures. and plenty of flexibility to make their games truly their own. and they may have been more common at some point Mountain in the past… or perhaps becoming so once again. a sourcebook that pres. focusing on some of the creatures one might find living in and around mountainous areas. Hor- rors. with an emphasis on mountain-dwelling characters that encounter them. gritty fantasy settings. on the other hand. Because of the scale the Chronicle System operates on. In low-magic. With the Narrator’s permission. however. Many of these things have the faint- ing new elements and ideas for use with the system that est touch of magic to them. we invite you to check rectly added as bonus points to other Resources at do- out our other Chronicle System supplements. Population Resource decreases due to a House Fortunes roll are increased by 1. terrors in this book might not just threaten individual mal animals. Whole bodies of superstition and myth may crop up around them. Creatures of dire size. some kind. such as on hunting trips. or simply providing their players with a Westeros that or otherwise fantastic. Gain a -1 to House Fortune rolls. The Chronicle Creatures series is a col. These animals are perfectly suited for the Ani. We feel this will give Narrators more options are usually quite rare in low-magic. any target in combat that is signifi- the time. Gain a -2 to House Fortunes rolls. that many the +2 Combat Defense bonus it gains against larger merchants refuse to enter your domain. mountains can often see precipitation even in other- rator is encouraged to keep some of these dangers in mind wise more arid lands. many nights in both early spring and late autumn. a badger has a Combat Defense of 7 (9). Thus. In even normal situations. Population and Power jority of the creatures in the Animals section qualify Resource decreases due to a House Fortunes roll are in. and the mystical. The Nar- such. these can for encounters that occur in highland terrains. and in or snow that may injure but rarely kills or causes more than a Chronicle Creatures: Mountain Terrors 3 . ter—see Chapter 9: Combat. A solid ma- Gain a -1 to House Fortune rolls. Power and Wealth Resources decreases due to a House Fortunes roll are increased by 1. Population. we have included the of this or other Chronicle Creature bestiaries. reflecting So fearful are those tales. Defense due to the discrepancy in size. in A Song of Ice and Fire Role- they can lead to mudslides and avalanches in treacherous playing (SIFRP) core rulebook for more details. There are even some mountains so high that they remain snow- capped and frozen year-round. and mudslides have an Intensity the Extreme Cold rules in Chapter 11: The Narrator of the rating ranging from 1 to 5. opponents. for this bonus if they are attacked by an opponent of creased by 1. of superstitious protections supposed to protect against it. They usually affect Visibility and the Terrain negatively when determin- apply to Step One: Battlefield of any Combat encoun- ing Step One: Battlefield. Other Dangers of the Mountains Precipitation Mountains frequently serve as a barrier against which The creatures in this bestiary are not the only dangers that heavy clouds are thrown. unstable rock formations or a pile-up of snow and ice from a heavy snowfall—can Colder seasons can become extremely frigid in the moun. and probably a handful adult human-sized opponents in parentheses. and occasionally patrolling soldiers run afoul of cantly smaller than its attacker gains a +2 to Combat the horror as well. A 1 indicates a light fall of mud SIFRP core book for both night and day in winter. accursed thing therein. areas (see below). and widely spoken of. adult human size. the mountain passes. of adult human size. As threaten those who venture into the mountains. chosen from the Horrors chapter of this or other Chronicle Creature bestiaries. Your people modified Combat Defense for creatures fighting have generations of tales about it. unique dangers in the mountains. Weather Debris Falls The heights of the mountains often create severe weather The height of surrounding terrain presents particularly patterns unseen in lower vales. As these situations continue. any target that is significantly greater in size than its attacker receives a -2 penalty to Combat Legend-Haunted (6 points) Defense due to its great size. This generally includes creatures of horse-size or larger against an opponent Tales are told of your gloomy mountains. Unstable materials— Extreme Cold whether earth drenched by rains. releasing their precipitation. You lose smallfolk to it all As a reminder. Introduction Horror-Prowled (4 points) Attacking Something unwholesome and hungry haunts your peaks Small Targets and vales. rockslides. become dislodged and come down atop the heads of those tains. and even warmer seasons may find nights colder in passing beneath them. The Narrator is encouraged to use Avalanches. Likewise. chosen from the Legends chapter Throughout this work. an Intensity 5 avalanche Shelter action. conscious characters may hold their breaths per those rection away from its center. Chal. with bonus dice from 3 degrees of success would be buried beneath 12 feet of the Notice specialty of Awareness applying to the roll. Each roll requires a minute of searching to 3-degree zone of an Intensity 3 avalanche inflicts 9 dam. in the same chapter. and if successful locates someone in the area age. the char- Those who become aware of the avalanche before it hap- acter extricates himself from 1 foot of snow and ice. These degrees of success are reduced by the number of whose situation meets the Difficulty of the searcher’s test degrees of success rolled by the character in the Seeking result. For each “step” of equal area away from the Characters buried in the snow are in real danger. he may dig himself out with a Routine (6) test using either Athletics (Strength) or Sur- Seeking Shelter vival (Strength from Athletics applies). even 1 degree of success on the Seeking Shelter roll previ- lenging (9) for Intensity 2 and 3 avalanches. and is a number of yards across equal to double the Intensity. but still moving. and then Cold. This is a Survival test. This uncon- sciousness lasts for one minute at one degree of success. Finding a character is an Awareness (Notice) or Sur- Moment of Impact vival (Notice from Awareness applies) test. In contrast. So. the moment of impact. that charac- Avalanche ter is also rendered unconscious by the strike. The difficulty is Routine (6) if the character in question is moving. If the amount of damage inflicted is equal to or greater than a given character’s passive Endurance. Narra- avalanche’s center. and Easy (3) for Intensity 5. the character’s passive Endurance. So. 4 Chronicle Creatures: Mountain Terrors . Intensity 4 avalanches. This is a Survival test. for those who are warned by those who actually noticed it. above. A pens may run to seek cover. being in the unmoving. reduce its innate degrees of rules. if the character is buried under more than5 feet of snow An avalanche inflicts Damage equal to its Intensity multi. but must know where to lanche themselves. piles of snow. There are four main concerns to deal with when dealing plus one minute for each degree of success scored above with avalanches: detecting the avalanche. and for each degree of success. of Intensity 5 carries with it tons of rock and other debris. seeking shel. trapping those it doesn’t kill outright. Generally speaking. This can reduce the damage to noth- likely buries those caught under them in tens of feet of snow ing. a character struck by an Intensity 4 avalanche with what to look for. For each 8 yards in either di. with character that is not buried may make similar rolls to dig a Routine (6) difficulty for those who detected the ava- another character out of the snow. Gaining is a Formidable (12) test for Intensity 1 avalanches. and Formidable (12) if the character is plied by the degrees of success in that spot. for example. A character is buried beneath a number of feet of snow Detecting the Avalanche equal to the Intensity of the avalanche multiplied by the number of degrees of the avalanche’s force after the char- The faint rumblings of an avalanche can often be detected acter’s Seeking Shelter degrees of success are factored in. Only 8 yards across at its center. 2 degrees at must also make an immediate check against Extreme the 16 yard point. ice and stone—potentially quite deadly. Such a test takes 1 minute of work. 1 degree at the 24 yard mark. and The Narrator must decide how many degrees of success under 5 feet or less of snow. beforehand by those who are paying attention and know Thus. as a character finds shelter between an outcropping and ice. Characters who’ve been buried by an avalanche success by one: 3 degrees at the 8 yard point.Introduction slight obstacle to travel. reduce the degrees of success in the tors should use the “Suffocation & Drowning” mechanics avalanche’s attack by one. the center of the avalanche has four degrees of Being Buried success. This snow. find someone. and being buried. an Intensity 4 avalanche is in Chapter 11: The Narrator of the SIFRP core book. If a character is conscious. Routine (6) for ous would reduce this to 8 feet of burial. It becomes Challenging (9) the avalanche has at the point where characters are located. ter. and a mudslide and the oncoming impact. rising to a Challenging (9) difficulty dig in order to lend a hand. Even those dressed warmly a lot of loose but relatively harmless powder cloud for a are in danger of cold shock from sudden submersion in distance out from that. rockslide victims are in dan. save for the following differences: footing unsure. BB Use the terrain to hide without using a Lesser Action BB Digging oneself (or someone else) out of a rockslide is to do so. Challenging (9) for Intensity The following Battlefield Qualities might easily apply to 3 and 4 avalanches. Those inclined to do so and purposes. fields of scree. a three-degree Intensity 2 rockslide still gain any of the following benefits: inflicts 12 damage. area. hard raid. thus. Rockslides occur when something shifts in the mountain’s costing 2 yards of Movement for each single yard of dis- core. rocky protrusions. Fortunately. such as during an earthquake. the tains usually involves mud flats from a recent mudslide or mechanics of a mudslide are identical to those of an ava. It is easy creased by +3. BB In the Moment of Impact. or ger of suffocation only if they end up buried beneath even over a cliff. the mechanics of a rockslide are identical to are considered to be in a situation that allows the use of those of an avalanche. you may spend a point of Des- BB As part of Being Buried. It is also littered with Obstacles (in the same section). For all intents ping and taking no other action. of fallen boulders and scree give way. received medical attention and at least one week of rest BB Increase the bonus you gain from cover by an addi- per degree of success the damage is over their passive tional +5. or when accumulations tance. This area quali- Rockslides fies as Treacherous Terrain (see Terrain. or a full +10 by hiding behind an outcrop- be the rarest of these forms of debris slides. Each one is noted if it Mudslides applies to Combat Battlefields. increasing the Difficulties to do ment. under Step One: Battlefield. save for the following differences: a Stealth (Sneak) test the entire time they are within this BB The Difficulty to Seeking Shelter is increased by +3. and areas where snow has piled up to in- hibit movement. Endurance. BB The Difficulty to dig oneself out is increased by +3. rockslides tend to ing a boulder. po. Boulder Field Combat BB The Difficulty to find someone buried in mud is in- A wide area filled with large. For all intents and purposes. in Chapter 9: Combat of the SIFRP core book). and providing cover of +5 for us- the crushing wave of stone. mal movement and without need to take a Lesser Ac- ered to have the Maimed Drawback until they have tion to get through the obstacles. BB On a successful attack. BB Extreme Cold mechanics are not used. Additionally. Chronicle Creatures: Mountain Terrors 5 . it is considered part of your normal Move- extremely hard work. requiring a Lesser Action to move around or through large Those caught in their path are in tremendous danger from boulders or rock piles. Mudslides happen when excess rain or spring melt satu- rates the soil atop the bedrock of a mountain. Warfare Battlefields. or In- trigues. rockslides inflict double Destiny Point: By spending a Destiny Point. and there are plenty of places to hide behind as well. falling prone. tiny to also cause your target to trip. tiny rocks and pebbles that make lanche. four feet or more of stone and dirt. enough to find cover in such an environment. causing it Treacherous Terrain Combat to slide downslope in a torrent of mud and rock. the searcher must have an idea Mountain Terrain of where they were when the avalanche struck. and Formidable (12) for Intensity 5. anyone who takes BB Move over or through the boulders as part of your nor- more damage than their passive Endurance is consid. These debris slides can bury people in multiple feet of mud. you can damage. so by +6. Introduction To find a specific person. any encounter in the mountains. tumbling downslope. The kinds of treacherous terrain discovered in the moun- tentially suffocating them. at a Difficulty of Routine (6) for In- Qualities tensity 1 and 2 avalanches. and make a Cunning (Logic) test. Destiny Point: You may cause the target to be swept up Footcatch Crevices Combat in the beauty of the location. It grants a +1B to all attempts to use Charm or has any) to avoid such a fate. including a set of Benefits for those characters Training an animal to perform a single task or role requires who specialize in that task. Failing this test causes the character space.Endurance). After that. all uses of the Intimidation Technique in an Intrigue. of days equal to (10 . dashing at his normal Movement. Expanded This chapter presents a set of expanded training rules for Training Rules domesticating and teaching animals of a variety of tricks and roles. Seduce Techniques. may only be countered by the expenditure of a Destiny It is considered treacherous terrain. a Critical Failure causes the character to bad- can result in a fall. training each additional trick increas- es the Difficulty of the task by +3. Intrigue core book A character may choose to throw caution to the This area presents a narrow fighting space. requiring a number of successful tests equal to the animal’s Will mi- Training Difficulty nus Cunning (minimum 1). providing toward you by one step for the rest of the Intrigue. In an Intrigue. whether as chance encounters. Any attack that causes a target to fall prone or trip to fall prone. adding to the animals found in Chapter 11. per the Terrain rules in Point by the target. increasing his Disposition This terrain is filled with cracks and crevices. taking the Crippled Drawback make a Challenging (9) Agility (Balance) test to avoid until they have had a chance to rest and heal for a number plummeting off the space.” the normal animals that might be found in a mountainous set- mountains are usually populated mostly by normal ani. any close interaction comes with the un. Fighting a Challenging (9) Agility (Balance) test to avoid tripping tests are performed at a -2 penalty due to the limits of and twisting an ankle. In such an instance. Though they are usually quite shy of the people who Ice and Fire Roleplaying (SIFRP) core book. This plenty of space for the unwary to twist an ankle or worse. wind. Each test assumes a week of regular training. Doing so requires dous fall on one or both sides of the battlefield. with a tremen. or even serving at the side of those with the skill to train them. Will 5 Very Hard (18) 6 Chronicle Creatures: Mountain Terrors . A Song of mals.Introduction Step One: Battlefield of Chapter 9: Combat in the SIFRP Cliff-Top /Narrow Mountain Road Combat. Majestic Vista Intrigue Destiny Point: You may spend a point of Destiny to cause your target to trip. Will 1 Routine (6) The Difficulty of this roll is based on the animal’s Will Will 2 Challenging (9) rating: Will 3 Formidable (12) An animal may learn a number of tricks equal to its Will 4 Hard (15) Cunning. Destiny Point: You may spend a point of Destiny to spoken threat of a simple shove off the cliff. breathtaking plummet. it is not uncommon to encoun- ter these creatures. He receives no test to avoid the The site offers an impressive sweeping view. cumulative. It also includes a set of stats for an Animal Handling (Train) Extended test. tromp through their home. the one falling must ly injure their ankle or leg. but may spend a point of Destiny (assuming he to behold. as the prey of a noble’s (or poacher’s) hunt. ANIMALS of the MOUNTAINS Even in a setting that might be called “high magic. granting +2 to cause a target to trip. working with the animal for several hours Animal Will Difficulty every day. ting. that is currently menacing its master. the master’s passive Animal Handling. often trained to a degree that is actually impossible with such animals in the real world. it is the animal’s Will test against that most people find entertaining or endearing: bows. Horses sighing and the like. Commanding an animal to use one of these Bear a Burden Dogs. which is rarely a natural inclination. unless otherwise noted in the Trick. Raptors. of course. the animal will attack any individual usually are trained to a bell or whistle. Bear a Rider Dogs. shiny things. Introduction Training Non-Standard Animals Fantasy is rich with animal companions. Horses.. with the Charm Spe- cialty. For horses Come Dogs. The Tricks and Roles described in this section include mention of those animals most often trained to such tasks. Horses. Ravens The animal is trained to come when called. each performing them somewhat differently from one another. pieces of paper and the like. All commands given with at something when he’s been ordered to be silent. and animals with both this trick The animal is trained to perform a variety of leaping and and the Agility Tests Trick can perform quite advanced agility tricks. a dog wanting to bark trying to rid themselves of it. it is a simple Animal Handling test against the animal’s passive Will. dle. Horses. Horses trained to Fetch Dogs. with or without sad. leaping fences and the like. dances. Generally speaking. tumbling and flipping. horses. each The animal is trained to bear a rider. the Narrator who wishes to allow it (but not make it standard) might increase the animal’s effective Will by +1 or +2 for the purpose of that training. a horse this skill use the Drive Specialty. and for lighter animals. Attack Dogs. if a character wishes to train an animal in a task not normally available to an animal of that type. No roll is necessary to have the ani- mal perform this function. A rider giving this command from horseback The animal is trained to fetch either something that is may use the Ride Specialty. raptors With this command. animals. Dogs. although all commands given These individual Tricks can often be learned by a variety of while in the saddle use the Ride Specialty. wishing to flee from fire when it has been ordered to stay Charm Dogs. trained to this will carry messages tied to their legs without act according to their instincts. The animal can also perform basic dance steps to music. The animal is trained to bear burdens on their backs or Some animals may find themselves in situations where pull wayns and sleighs as appropriate for their size. e. An animal may be trained to this Trick multiple times. counting tricks. insects and reptiles (with some exceptions) cannot be trained. The rider must be of a size and weight that the animal Chronicle Creatures: Mountain Terrors 7 . has the option of adding animals to the lists for any of these tasks to reflect the realities of her setting. time adding another kind of item it will fetch. For dogs this is usually leaping through hoops. Ravens Tricks is an Animal Handling test. Ravens this will lash out with hooves. When the master is present. Additionally. Ravens this is often course navigation. or retrieve a specific kind of item. thrown by the master. Horses such as food. The Narrator. Ravens they may try and throw off the training in order to re. Horses and the like.g. and ravens will answer to their names or a whistle. eliciting sympathy by drooping ears and Agility Tests Dogs. if The animal will perform any number of trained actions the master is not present. Tricks could reasonably bear. a warning and the like. spot and guard it against everyone it is not familiar with. Raptors. Horses. the animal refrains from making its issues a vocal warning to those getting too near to it. designated by Silence Dogs. Raptors and ravens will follow a mas- ter from the air. such as wet- 8 Chronicle Creatures: Mountain Terrors . dis. while Though all ravens pick up the occasional word here and raptors flap in a target’s face with wings and talons.Introduction standing still. An op. normal vocalizations. remaining with him when either walking or terrain that it would normally find difficult. Hounds will bark and snap. such as hunger. An animal with this training With this command. or to remain with and protect an individual. this training teaches a raven a small vocabulary of ponent who is harried is -1D on all tests until the animal words that it can use to communicate certain concepts is recalled or stopped. sometimes even grabbing onto limbs and pulling. Raptors the master placing that person’s hand on the animal’s flank while giving the command. a horse is trained to navigate through the master. Horses. Horses main in one place. Heel & Stay Dogs. The animal can also be commanded to re- Guard Dogs. Some animals can be trained to harry an opponent. but cannot be commanded to stay in one This command causes the animal to either remain in one place. there. Dogs and horses with this command also actively employ their Stealth to keep from making un- Harry Dogs. Speak Ravens tracting them from their tasks. Raptors due noise by their passage. the animal remains calmly beside With this training. Ravens Terrain Traveling Horses With this command. The animal is trained as a farm animal. The animal is trained to perform in one of many ways: as a show animal of some kind. The animal is assumed to know the Agility Tests and Charm Tricks. animal. These are “jobs. and will not spook in such situations. ily populated area. They range outward. Come. Horses The animal is trained to assist with corralling a herd animal of some kind. Hawks and for horses. barking to drive larger prey back towards the hunting party. These animals are assumed of terrain better (Deserts. Introduction lands or mountains. Situations that might Trained as guardians. The animal is as- Track Dogs sumed to know the Bear a Rider and Bear a Burden Tricks. chaos. and either the Fetch or Speak The animal with this training has been accustomed to the Trick. The animal is Entertainer (+3 Difficulty) Dogs. Fetch. while falcons system. Each role is considered a single Trick. blood. the horse’s ter. Fetch. and Heel & Stay Tricks. for the myriad pur- poses to which horses are put on the farm. and Track Tricks. and Heel & Stay Tricks. Bear Rider. Hills and Light Woods become to know the Attack. hold defense. Guard. rather than an individual limited command. and Wear Barding Tricks Birds trained thusly can be used for hunting. The animal is assumed to ted for its shape. There are no rolls involved in the use of know the Come. often at higher Herder (+3 Difficulty) Dogs Difficulties. Guard. The animal is trained to live indoors. Heel & Stay. There are no rolls involved in the use of this kind of training. Horses entertainer. or performing alongside an Warrior (+6 Difficulty) Dogs. and each roll Dogs with this training are taught to be hunting compan- to teach a Role counts as two weeks. to flush out the prey. When given a strong scent to follow. fire or blood can all force re-tests as well. Each mile of trail requires an additional test.” as it were. and defend against predators. and Wear Barding Tricks for dogs. well-socialized. or the Attack. Wetlands and Dense Woods are treated as though they were Deserts. and eagles are launched from an aerie and follow the mas- Chronicle Creatures: Mountain Terrors 9 . watching carefully for any game birds or small game movement is calculated as though it were in one category like rabbits that they can strike. Ravens Guard. a body of water or stronger scents like Guard. and Light Farmer (+0 Difficulty) Horses Woods). quiet Roles and tending to its wastes outdoors rather than inside. this kind of training. these dogs are often used as house- throw off or confuse the scent. Such animals are considered to have the Attack. Heel & Stay. Horses assumed to have the Attack. Hills. No animal may be ions. the dog can follow Guard (+6 Difficulty) Dogs the trail left by that scent with a Survival test. training the animal to the numerous Hunter (+6 Difficulty) Dogs commands and situations necessary to function in this ca- pacity. these are a specific function for the Tricks. which becomes second nature to House (+0 Difficulty) Dogs the animal. patrolling their edges to keep them together The animal is trained to bear armor that is sized and fit. and pain of battle. When in that terrain. These animals qualify as “war-trained” for the ravens are launched from the fist to fly out and attack game purpose of those rules that require it in the SIFRP core birds flushed from the surrounding wilds. and Mountains. Wear Barding Dogs. and Heel & Stay Tricks. such as moving into a heav. The animal is assumed to know the Heel & Stay and Silence Unlike other Tricks. and are ssumed to have the Attack. as Plains. remaining near the master until they are given word trained to more than one Role. which becomes second nature to the mount. Falconry-Trained (+3 Difficulty) Raptors. pointed and tufted ears. They are between 2-4 feet in length but will attack a human in self-defense. animals you train and their stealth. Additionally. Way with Beasts (Ability) coyotes are scavengers in more arid terrains. Puma you learn their tasks quickly and efficiently. Lynx for training animals. Deception. and The following creatures are considered normal animals. and adhere to the rules for such creatures from Chapter 11: Narrator. The time to train an animal is halved when you do the training. or A mid-sized hunting cat. Creatures can make preferred hunting birds for nobility. Fox Abilities not listed for an animal. never engage large animals—to say nothing of humans— Requirements: Beastfriend directly. Marksmanship. Reroll all 1s yips and howls sound somewhat like human laughter. and Warfare. The largest of the great cats. foxes are popular for assumed to be at a rating of 2. hunting because of their exceptional cunning and stealth. Smaller dog-like beasts related to both wolves and dogs. elk antlers Knowledge. and are masters the purposes of determining how many Tricks they can learn. Coyotes are known to actually move on are considered to have one additional point of Cunning for their tiptoes when desiring to be sneaky. Thievery. They are known for Fighting tests with their natural weapons only. Falcon They can never take tests related to these abilities and automatically fail when called to do so. Certain uses of Extremely smart and easy to train. Males may also be known as tercels. but not forbidden. Status. Persuasion. Larger and more likely to fight back than deer. a popular meat on the feasting table. Healing. Such individuals may find a place in any lord’s retinue as a Master of Horse or Master of Kennels. they often have a reputation as tricksters for two reasons: the way their Your affinity with animals is almost legendary. Introduction Badger Animal Trainer Badgers can be aggressively territorial. Elk Creatures have rank 0 in the following Abilities: Animal Handling. They are stealthy predators. The following Benefits are for characters with a notable talent Bobcat. bobcats are short-tailed with may undertake their skills for their own benefit and profit. In places where coyotes live. 10 Chronicle Creatures: Mountain Terrors . You gain either two rolls per week to teach Tricks. are One of the smallest wild canines. they almost Animals seem to trust and favor you. have been known to gore a hunter. Animal Traits Deer The stag (or hart) is a common target in noble hunts. Coyote or one roll every week to teach a Role. and more than a match for a human opponent. the catamount can weigh in ex- Requirements: Animal Handling 3 (Training 2B) cess of 200 lbs and grow longer than 9 feet. Language. on all Animal Handling tests. Master Trainer (Ability) Your wealth of experience means animals trained by Catamount. letics. Though they do move in packs as feral dogs and wolves. of stealth. in the SIFRP core book. their exceptional speed and ability to take down larger birds Some animals may have access to a Fly specialty in Ath. falcons are one of the other abilities may be impossible. and are equal adept Benefits at scavenging and killing their own prey. while on the wing. the equivalent of the Run specialty for animals ca- pable of flight. Introduction BOBCAT. Dodge 1B. Survival 3 (Hunt 2B) the normal animals detailed in these sourcebooks can readily be found in mountain environments. attacks – once with its bite. Awareness 3 (Notice 1B). Combat Defense: 10 (12) ❂ Health: 3 Stomp: Against prone opponents and animals significantly smaller Natural Armor: AR 0 ❂ Movement: 1 yard / Fly 10 yards than it (like hunting dogs). Swim 1B). Run 1B. Awareness 4 (Notice 2B). Cunning 2 (Memory 1B). Bite 3D 2 Damage Vicious Deer. Endurance 2 (Resilience 1B). Eagle. Weasel. Will 3 Bite 2D 2 Damage Combat Defense: 10 (8) ❂ Health: 9 Escape Artist: Foxes are lithe and evasive opponents. Athletics 4 DEER (Climb 2B. Will 3 COYOTE Combat Defense: 7 (9) ❂ Health: 6 Agility 4 (Balance 1B. Wolverine Attack from above: Bobcats use positional height to give them an advantage that their small size might other prohibit. Endurance 3. Falcon. Stealth 4 (Blend-in 1B. the catamount can make two Agility 3 (Contortions 1B. and once with its claws. Cunning 1. Awareness 3 (Notice 2B). Cunning 1. Run 2B. (Notice 2B). Awareness 5 Agility 4 (Dodge 2B. Dodge 2B. Fighting 3. Snake (Ven- Claws 3D 3 Damage Fast emous). Fox. Cunning 1. An elk must knock an opponent of adult human size or larger down first with its antlers. Athletics 1. Quickness 2B). Raven. Natural Armor: AR 0 ❂ Movement: 7 yards Endurance 3. (Climb 1B. Athletics 2 combat. Fighting 3. Hawk. Run 2B. Awareness 3 (Notice 2B). Dodge 1B. to knock its opponent to the ground. Survival 4 (Forage 1B. Survival 3 (Hunt 2B) follow-up Stomp attack on a felled enemy. Strength 2B). Cunning 1. Awareness 3 (Notice 2B). Swim 1B). Jump 2B. It may immediately make a Cunning 1. Run 2B. A badger can dig through normal soil at a rate of 3 yards a minute. it Antlers 3D 4 Damage does not trigger a free action attack. Chronicle Creatures: Mountain Terrors 11 . Athletics 4 ( Jump 2B. Endurance 3. Endurance 1. Quickness 1B). Owl. Survival 4 (Hunt 2B) Combat Defense: 11 ❂ Health: 6 Combat Defense: 13 ❂ Health: 9 Natural Armor: AR 0 ❂ Movement: 8 yards Natural Armor: AR 0 ❂ Movement: 8 yards Antlers 2D 2 Damage Bite 4D 4 Damage Vicious Claws 4D 6 Damage Powerful FOX Leaping Charge: When it charges. LYNX Mouuntain Animals Agility 3 (Balance 2B. Quickness 2B). Combat Defense: 10 (12) ❂ Health: 6 Strength 2B). Wolf Woodland Creatures: Badger. BADGER allowing it to use both its claws and bite on the first round of Agility 3 (Contortions 1B. Vulture. Run 3B). Awareness 4 (Notice 3B). PUMA Agility 4 (Balance 2B. A bobcat attacking from surprise will leap out of a tree to attack larger prey. Survival 3 (Forage 2B) Bite 3D 2 Damage Combat Defense: 9 ❂ Health: 6 Tremendous Digger: Badgers can dig with great speed. If a fox breaks out of combat. Athletics 2 Natural Armor: AR 0 ❂ Movement: 4 yards ( Jump 1B. Elk. Bobcat. Quickness 1B). Dodge 1B). Combat Defense: 10 (12) ❂ Health: 9 Natural Armor: AR 0 ❂ Movement: 8 yards SIFRP: Bear. Stealth 4 (Sneak 3B). Athletics 3 (Climb 2B. Quickness 2B). Hound (wild packs). Natural Armor: AR 0 ❂ Movement: 8 yards Bite 3D 2 Damage CATAMOUNT. In addition to the animals detailed in this chapter. Run 2B). Stomp 3D 6 Damage FALCON Knockdown: Whenever an elk gets at least 2 degrees of success on a Fighting test with its antlers. Athletics 2 ( Jump 1B. Cunning 1. ELK Sneak 2B). Survival 3 (Forage 1B. Will 3 Stealth 5 (Sneak 1B). Fighting 3. Fighting 1. Stealth 5 (Sneak 2B). Dodge 2B. Athletics 4 ( Jump 2B. Hunt 1B). Fighting 3. Stamina 1B. Catamount. Wildcat. it can forgo the extra damage Agility 5 (Quickness 3B). Hunt 1B) Agility 3 (Dodge 2B). Swim 1B). Fighting 4. Jump 2B. Cunning 1. expert at Natural Armor: AR 0 ❂ Movement: 6 yards fleeing from threats and predators. an elk may use its weight to stomp rather Talons 1D 1 Damage than gore with its antlers. Quickness 1B). Endurance 3 (Stamina 1B). Athletics 2 (Strength 1B). it can forgo the extra damage to knock its opponent Bite 2D 2 Damage to the ground. Fighting 3. Awareness 3. On a successful attack. Fighting 2. Cunning 1. Mountain Agility 4 (Balance 3B. respiratory but not longer. Quickness 1B). it support. Jump 2B. Will 3 black horns of other goats. Endurance 2 (Resilience 1B). Moun- Charge: The thick skull of a mountain goat makes its head a fairly tain goat hooves are cloven and can be spread wide for efficient bludgeoning weapon. Athletics 3 (Climb 3B. whether it’s prey or a key Toxicity: 2 (small snake) 3 (large snake) Diagnosis: Routine (6) ring. once the toxin has Awareness 4 (Notice 2B). Cunning 1. Stealth 2 (Blend-in 1B) HAWK Combat Defense: 9 (11) ❂ Health: 6 Agility 3 (Quickness 2B). Strength 1B. Cunning 1. shot tail and long Cunning 1. Run 1B). mountain goats are known for Combat Defense: 10 ❂ Health: 9 their feats of phenomenal climbing and balance. Hawks can carry an item of up to 5 pounds without difficulty. run its course. Swim 1B). This can be especially dangerous to foes in the mountainous terrain that is SNAKE. Awareness 3 (Notice 1B). but can be Natural Armor: AR 0 ❂ Movement: 1 yard / Fly 6 yards represented generically with the following toxin: Beak 2D 2 Damage Snake Venom Injected Talons 2D 2 Damage Retrieve: Because of their size and hunting style. Survival 3 (Hunt 2B) Beak 1D 2 Damage Combat Defense: 10 (12) ❂ Health: 6 WILD DOG Natural Armor: AR 0 ❂ Movement: 1 yard / Fly 4 yards Agility 3 (Dodge 1B. and take training easily. Snake venoms affect the blood and central nervous system of the Larger prey and items (up to 10 pounds) can be borne for a round. VENOMOUS the home of these creatures. Stealth 4 (Sneak 2B). Trainable: Weasels are very clever. Run 1B. VULTURE Recovery: Wounds can be recovered normally. Hunt 1B) Natural Armor: AR 0 ❂ Movement: 6 yards Bite 3D 3 Damage Combat Defense: 8 (10) ❂ Health: 6 Natural Armor: AR 0 ❂ Movement: 4 yards Knockdown: Whenever a wolf gets at least 2 degrees of success on a Fighting test. of their feet have sharp dewclaws—these all combine to al- Knockdown: When a mountain goat gets at least 2 degrees of low mountain goats to achieve footing in seemingly sheer success on a Fighting test with its Charge. Survival 3 (Forage 2B) Combat Defense: 8 (10) ❂ Health: 9 OWL Natural Armor: AR 0 ❂ Movement: 1 yard / Fly 5 yards Agility 3. Awareness 5 (Notice 3B). Cunning 1. Dodge 1B. Fighting 1. Awareness 3 Talons 2D 3 Damage (Notice 1B). Cunning 1. Hunt 1B. Fighting 3. Introduction GOAT. hawks can be Virulence: 3 (normal) 4 (deadly) Frequency: 1/hour easily trained to retrieve certain objects. Survival 2 (Forage 1B. Agility 2 (Quickness 2B). A large hoofed beast with the beard. Endurance 3. paralysis. 12 Chronicle Creatures: Mountain Terrors . Athletics 3 Beak 2D 2 Damage ( Jump 1B. Endurance 3. and the tips gains an additional +1 to its horns damage. and can weigh as much as 300 lbs. have inner pads that provide traction. it can forego the bonus damage from the Charge to instead knock the target prone. Survival 4 (Forage 1B. victim. Natural Armor: AR 0 ❂ Movement: 3 yards Awareness 4 (Notice 2B). Survival 3 (Hunt 2B) Bite 2D 2 Damage Venomous Combat Defense: 9 (11) ❂ Health: 6 Venomous: Snake venoms act in a variety of fashions. Stealth 4 (Sneak 1B). MOUNTAIN Goat. Cunning 1. Track 1B) WEASEL Combat Defense: 9 (11) ❂ Health: 9 Agility 2 (Contortions 2B). When a mountain goat charges. Treat them as Will 1 for the purpose of Animal Handling (Training) tests. causing bleeding and in the most deadly cases. the victim takes 1 Wound as the toxin spreads and cripples the victim. Males Natural Armor: AR 0 ❂ Movement: 8 yards (called billies) can stand as much as three-and-a-half feet Horns 3D 3 Damage at the shoulder. While not as smart Claws 2D 1 Damage as a falcon. it can forgo the extra damage to knock its opponent to the ground. Hunt 1B). are easy to train and favored by nobil. Dodge 1B). allowing them to support Wolverine each other and take down even large opponents or prey. Quickness 1B). Chronicle Creatures: Mountain Terrors 13 . WILDCAT Stats for the mountain goat can be used for similar ani- Agility 3 (Balance 2B. Athletics 3 (Climb 1B. Adaptations of wing and feather al. Stamina 1B). Cunning 1. Endurance 3 (Resilience 2B. Stealth 5 (Sneak 3B). a Fighting test. such as bighorn sheep and tahrs. Large dogs tend to hunt in packs. clever predators that can be trained to regularly drive wolves and even bears away from kills to perform simple tricks. Cunning 1. They Weasels are small. The largest natural member of the weasel family. Owl WOLVERINE Seldom trained. mals. but sel- Natural Armor: AR 0 ❂ Movement: 6 yards dom attack humans unless threatened. like falcons. Run 1B. Natural Armor: AR 0 ❂ Movement: 6 yards ity for hunting small ground animals. Will 3 (Courage 2B) Combat Defense: 9 (11) ❂ Health: 9 Venomous snakes are common in the woodlands. this can also be used to Wild Dog represent a domestic cat. Athletics 2 (Climb 1B. Jump 1B. These statistics can also represent claim the meat for themselves. wolver- Weasel ines are aggressive. Awareness 4 (Notice 2B). Run 1B). Awareness 3 (Notice 1B). Dodge 1B. They have tremendous endurance. The smallest of the hunting cats. foul-tempered and nearly fearless. stoats and ferrets. vultures are primarily scav. Health. they are still possessed of a high intellect and Knockdown: Whenever a wolf gets at least 2 degrees of success on keen eyesight. owls are easy to identify by their barrel Agility 3 (Contortions 1B. gliding and flying long dis- Wildcat tances to find fresh carrion to consume. Fighting 4. shapes and wide eyes. Strength 1B). low them to fly silently and sneak up on their prey. Bite 4D 3 Damage Claws 4D 4 Damage Powerful Vulture Implacable: Wolverines can take Injuries to reduce damage to their The largest of the birds of prey. Survival 3 (Hunt 2B) Hawk Combat Defense: 9 (11) ❂ Health: 6 Hawks. Introduction cliff-faces and other precarious perches in the mountains. Snake. engers with a sense of smell as keen as their eyesight. Venomous Survival 3 (Forage 1B.


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