Manual Crispin

June 10, 2018 | Author: Marco Corona | Category: License, Trademark, Software, Shoe, Copyright
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Autodesk CRISPIN ShoeMaker 2016 R1Tutorials Manual Designing a court shoe Autodesk Crispin ShoeMaker Copyright © 2008 - 2015 Delcam Ltd. All rights reserved. Powered by PowerSHAPE, copyright © 1982 - 2015 Delcam Ltd. All rights reserved. Delcam Ltd has no control over the use made of the software described in this manual and cannot accept responsibility for any loss or damage howsoever caused as a result of using the software. Users are advised that all the results from the software should be checked by a competent person, in accordance with good quality control procedures. The functionality and user interface in this manual is subject to change without notice in future revisions of the software. The software described in this manual is furnished under licence agreement and may be used or copied solely in accordance with the terms of such licence. Delcam Ltd grants permission for licensed users to print copies of this manual or portions of this manual for personal use only. Schools, colleges and universities that are licensed to use the software may make copies of this manual or portions of this manual for students currently registered for classes where the software is used. Acknowledgements This documentation references a number of registered trademarks and these are the property of their respective owners. For example, Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States. Patent Information Emboss functionality is subject to patent number GB 2389764 and patent applications US 10/174524 and GB 2410351. Morphing functionality is subject to patent application GB 2401213. ShoeMaker 2016 R1. Published on 10 September 2015 Contents Designing a court shoe 1 Last creation and flattening ................................................................................. 1 1. Last identification wizard ........................................................................ 1 2. Flatten the last ...................................................................................... 11 Style line creation ............................................................................................. 13 3. Create stencils ...................................................................................... 13 4. Sketch outer style lines......................................................................... 18 5. Sketch inner style lines ......................................................................... 22 6. Edit style line ........................................................................................ 26 Piece creation ................................................................................................... 28 7. Create upper pieces - 1 ........................................................................ 28 8. Create upper pieces - 2 ........................................................................ 33 9. Create upper pieces - 3 ........................................................................ 35 10. Use paste attributes ........................................................................... 38 11. Edit piece textures .............................................................................. 42 12. Add pieces to levels ........................................................................... 44 13. Create lining pieces ............................................................................ 46 Stitch creation ................................................................................................... 53 14. Create stitches ................................................................................... 53 Pipe creation ..................................................................................................... 59 15. Create pipes ....................................................................................... 59 Accessory creation ........................................................................................... 61 16. Add accessories ................................................................................. 61 Sole creation ..................................................................................................... 64 17. Import a sole....................................................................................... 64 Summary .......................................................................................................... 66 Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Contents • i . Designing a court shoe Last creation and flattening 1. go to the next step in the tutorial and click Import Data. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 1 . You can view the AVI for this step to see how the commands would work. 1 Click Import Data. The model will then be provided with the correct data and you will be able to complete the tutorial. *In most cases selecting an icon will inform you that the necessary licence is missing. . Last identification wizard If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*. 2 Click Import data file 3 Click Import last . In some modules of ShoeMaker the icon(s) may be missing entirely. ) 5 From the Files of type list. *.ige. 4 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed.igs. select IGES (*. 6 Select the following file: court_1.iges).The Import File dialog is displayed. *. 2 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual .igs 7 Click Open. The Last Identification Wizard is automatically started. Ensure that Standard is selected.8 Click OK. 9 Click Next. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 3 . You can define the points on the last by clicking a new point on the last or by selecting existing points. In this example the points exist already. 12 Click the Heel top point then the Heel bottom point: Heel top point Heel bottom point 4 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 10 Click Next.Last surfaces are automatically selected. 11 Click View ISO 2 from the flyout. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 5 . 15 Select the Inner girth point tick box. 14 Click the Toe Point.13 Click View ISO 4 . 17 Click View ISO 1 from the flyout. the Centre girth point. 18 Click the Outer girth point. and the Vamp point.16 Box-select the point by clicking and dragging a box around it. 6 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . as shown below: The Inner girth point is selected. Outer girth point Centre girth point Vamp point 19 Click View ISO 2 from the flyout. before selecting each point on the model. 20 Click User-defined points. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 7 .Ensure that the correct tick box is selected. Top and feather lines are generated automatically 8 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 25 Click Next.21 Box-select the point shown: 22 Enter Counter for the Name. 24 Click OK. 23 Click Add. 27 Drag the Heel height slider to 86.5. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 9 . Use the arrow keys for fine adjustment. 28 Click Next.26 Click Next. Select Right. Set the Standard as UK. The program now recognises the imported surfaces as a last. 29 Click Finish. Select Above. The Axis strain distrubution page is displayed. Select Size as 5. 10 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual .Set the Type as Right. The Last Flattening Wizard is displayed. 30 Click Next. Set the Size group as Women. 31 Click Finish. go to the next step in the tutorial and click Import Data. You can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. 1 Click Last . Flatten the last If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*. The model will then be provided with the correct data and you will be able to complete the tutorial. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 11 .The Upper flattening window is displayed: 2. 2 Click Mean flattening . In some modules of ShoeMaker the icon(s) may be missing entirely. as shown below: 5 Click Feather line mean . The flattening is displayed in folded view. 12 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual .The Mean flattening toolbar is displayed: 3 Click Feather line mean . 4 Drag the Toe and Heel markers into position. The 2D pattern is created. 2 Click Display Stencil Toolbar . The Stencil toolbar is displayed: 3 Click Open image . The Load Image File dialog is displayed.) Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 13 . Create stencils 1 Click Style line . The 3D modelling window is displayed: Style line creation 3.6 Click Shoe modelling . 4 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . until the Scale 14 • Designing a court shoe cursor is displayed. 8 Move the cursor over the bottom left node of the stencil.jpg 7 Click Open. The stencil image is drawn over the last: Instrumentation nodes enable you to graphically transform the stencil. 6 Select the following file: court_outer. select JPEG (*.5 From the Files of type list.jpg). Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 15 .9 Press and hold the Shift the image to match the last. key and drag the cursor to resize 10 Move the cursor over the middle of the stencil. 11 Drag the cursor to align the image with the last. until the Move cursor is displayed. The image is wrapped around the last. click and drag on a line when the Rotate 12 Click Wrap cursor is displayed. 16 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . try a few more edits.Try to get a good alignment like this: If you haven't got the image in this position. To rotate the stencil. . 13 Click Open image . The Load Image File dialog is displayed. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 17 .14 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed.) 15 Select the following file: court_inner. 17 Click View from left .jpg 16 Click Open. Sketch outer style lines 1 Right-click Stencil on the View toolbar. 4. You will wrap this image later. 2 Select court_outer_1 from the flyout toolbar.18 Repeat the earlier steps to resize and align the stencil image to the last. 3 Click Sketch style line 18 • Designing a court shoe . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 19 Click Hide Stencil Toolbar . 4 Press and hold the Shift position shown: key and click on the model in the Use Shift+click when inserting a point to make a style line perpendicular to a line. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 19 . 5 Click to create four more points of the style line: 6 Click Select 7 Click View ISO 2 . . 8 Click Sketch style line . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual .9 Repeat step 4 to step 6 to create three more style lines that trace the stencil: 10 Click View from right . 11 Click Sketch style line . 12 Click to create the first point: 13 Click View ISO 1 20 • Designing a court shoe . tracing the stencil image. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 21 .14 Click to create the second point at the end of the first style line: 15 Click more points to create the style line. 16 Click the final point on the centre line: 17 Click Select . 4 Click Hide Stencil Toolbar 5 Click View ISO 4 22 • Designing a court shoe . The Stencil toolbar is displayed: 2 Select court_inner_1 from the list on the toolbar. 3 Click Wrap . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Sketch inner style lines 1 Click Display Stencil Toolbar . .18 Create the other three style lines: 5. Press the T key to toggle between the ends of the style line. 7 Click Extend style line .6 Select the top style line. 8 Click points tracing the stencil image along the top edge: Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 23 . 10 Press and hold the Shift style line at the heel: key and click the end of the outer Inserting the last point on the end of other style line makes it parallel to the other style line. 11 Add the other three Style lines using Extend style line: 24 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual .9 Click View ISO 3 . Ensure the points of the inner bottom style line don't touch the feather line. 12 On the Views toolbar. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 25 . The stencil image is removed from the last. deselect Stencil. 2 Click on the front top style line: 3 Click Cut . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 6 Click Sketch style line 7 Click Item colour 26 • Designing a court shoe . Edit style line 1 Click View from right . 4 Click the point at the junction of the two style lines: 5 Click Select .6. . 8 Select the red option. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 27 . 9 Sketch a style line from the top style-line to the feather line: 10 Click Select . 13 Click the Mirrored style line. 11 Click Unlinked mirror 12 Click View from left . . The value is now 0.1 1 Click View from right 2 Click Piece . 4 Click Increase offset The value is now 1.14 Select each end point in turn and drag them to the top line and feather line. 15 Click anywhere in the graphics window to deselect the model. Create upper pieces . Use Increase and Decrease offset until the value is 1.5. 5 Click Decrease thickness twice. 28 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Piece creation 7. . 3 Click Create shoe piece . 6 Click Outer material . 15 Select the Leather3 tab. 10 Click 0022. 16 Click 0152. click Open material .Use Increase and Decrease thickness until the value is 0. 11 Click Edge material . 12 Select the Spring tab. 14 Click Inner material . 9 Select the Leather1 tab from the library. 13 Click Spring14. 7 In the library. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 29 .5. 8 Click Samples. 18 Complete tracing the outline.17 Click on the style line shown: This starts to trace the outline of a piece. by clicking the positions as shown: 30 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . After clicking position 19 Click Select the shoe piece is automatically created. 20 Double-click the shoe piece. 23 Click Create shoe piece Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Designing a court shoe • 31 . The Shoe Piece Editor dialog is displayed. 22 Click OK. 21 Enter Qtr_O_1 for the Name. . 5. The value is now 0. as shown: 27 Click Select . 29 Enter Qtr_O_3 for the Name. 25 Click Decrease thickness twice. The value is now 2. 28 Double-click the shoe piece.24 Click Increase offset three times. 30 Click OK. 32 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Use Increase and Decrease offset until the value is 2. Use Increase and Decrease thickness until the value is 0. 26 Trace the piece outline.5. 13 Click 0157. This selects the correct material library. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 33 . 2 Click Increase offset twice. 9 Select the Spring tab.5. 8 Click Edge material . 5 Click Samples. Create upper pieces . 6 Select the Leather2 tab. 4 Click Outer material . The value is now 0.5.8.2 1 Click Create shoe piece . 3 Click Decrease thickness twice. The value is now 1. 7 Click 0065. 10 Click Spring14. 11 Click Inner material . 12 Select the Leather3 tab. 16 Double-click the shoe piece. 20 Click Increase offset four times. The value is now 2.5.14 Trace the piece outline. 18 Click OK. 21 Click Decrease thickness 34 • Designing a court shoe twice. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . as shown: 15 Click Select .5. 17 Enter Qtr_O_2 for the Name. The value is now 0. 19 Click Create shoe piece . 24 Double-click the shoe piece.22 Trace the piece outline.3 1 Click View ISO 1 . Create upper pieces . 26 Click OK. as shown: 23 Click Select . 27 Click Select . 2 Click Create shoe piece Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 9. 25 Enter Qtr_O_4 for the Name. Designing a court shoe • 35 . 3 Click the style line shown: 4 Click to trace around the region. as shown: 5 Click View ISO 3 36 • Designing a court shoe . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 10 Click OK. 9 Enter Qtr_I_1 for the Name. 7 Click Select . 11 Create the other three inner shoe pieces: Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 37 .6 Click the other style lines to finish defining the shoe piece: The piece runs from the outer side of the last to the inner side. 8 Double-click the shoe piece. The piece is created with default offset and thickness. 3 Click Paste attributes from Clipboard . 38 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Use paste attributes 1 Click View ISO 1 .12 Double-click each piece and name them: Qtr_I_2 Qtr_I_3 Qtr_I_4 10. 2 Click Qtr_O_1. The Attribute Selection dialog is displayed. 4 Select all the attributes. All the attributes of Qtr_O_1 are copied to Qtr_I_1. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 39 . 5 Click Qtr_I_1. 7 Click Qtr_I_2. 8 Press and hold the Ctrl key and click Qtr_O_3. 9 Click Qtr_I_3. All the attributes of Qtr_O_2 are copied to Qtr_I_2. 40 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual .6 Press and hold the Ctrl key and click Qtr_O_2. All the attributes of Qtr_O_4 are copied to Qtr_I_4. 12 Click anywhere in the graphics window to deselect the model.All the attributes of Qtr_O_3 are copied to Qtr_I_3. 10 Press and hold the Ctrl key and click Qtr_O_4. 11 Click Qtr_I_4. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 41 . 2 Click piece Qtr_O_1. 4 Click Option to rotate the texture 42 • Designing a court shoe .11. 3 Click Edit the texture orientation . The Material Editor toolbar is displayed. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Edit piece textures 1 Click View ISO 2 At the heel region the texture orientation on Qtr_O_1/Qtr_I_1 and Qtr_O_3/Qtr_I_3 do not match. 7 Click Qtr_O_3. release when the texture matches the piece Qtr_I_1. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 43 . Click Flip Horizontally opposite. 9 Repeat step 4 to step 6 so that Qtr_O_3 matches Qtr_I_3. 6 Click Edit the texture orientation if the bands of the pattern are .5 Click and drag the cursor over piece Qtr_O_1 so that the texture rotates. 8 Click Edit the texture orientation . If the Level toolbar isn't displayed select View > Levels. The group is added to the Levels toolbar: 6 Ensure you are in Piece-creation mode. The Level dialog is displayed. .12. 5 Click OK. Add pieces to levels 1 Click View from right 2 Click Levels . 4 Enter Piece : Lining in level 6. 3 Enter Piece : Upper in level 5. 44 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 7 Click Piece . 8 Click Select . 9 Click anywhere in the graphics area to deselect. 10 Drag a box around all the shoe pieces: 11 Right-click on Level 5. 12 Select Add Selection. All the pieces are moved to level 5, and are no longer displayed on the screen. 13 Click group level Piece. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 45 Levels 5 and 6 are both turned on because they both belong to the group. The pieces are displayed on the last. 13. Create lining pieces 1 Click level 5 to turn it off. 2 Click Style line 3 Click Select . . 4 Drag a box around all the style lines, as shown: 46 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual 5 Press and hold the Ctrl and Shift keys and click the top style lines and the red style line. The style lines are removed from the selection. 6 Click View from left . 7 Press and hold the Ctrl and Shift keys and click on the red style line. 8 Click Blank selected . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 47 22 Click 0090. 11 Click Create shoe piece . 20 Click Inner material . 14 Click Samples. 19 Click Spring14. 48 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 21 Select the Leather2 tab. 17 Click Edge material .5. . 15 Select the Leather3 tab. 18 Select the Spring tab. 16 Click 0152. This selects the correct material library. The value is now 0. 12 Click Decrease thickness 13 Click Outer material twice.9 Click View ISO 1 10 Click Piece . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 49 . .23 Click the last in the two positions shown: The two pieces are automatically created. 25 Click Create shoe piece 26 Click Outer material . 24 Click Select . 27 Click Samples. 31 Select the Leather3 tab. 29 Click 0090. 30 Click Inner material .This selects the correct material library. 33 Click the last in the position. 32 Click 0152. 28 Select the Leather2 tab. as shown: 50 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 37 Click OK. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 51 . 38 Click Select . 35 Double-click the last shoe piece that you created. 39 Click anywhere in the graphics area to deselect the piece.34 Click Select .5 for the Thickness. 36 Enter 0. The Shoe Piece Editor dialog is displayed. All the pieces are moved to level 6.40 Drag a box around all the shoe pieces: 41 Right-click on Level 6. 42 Select Add Selection. 43 Click Unblank 52 • Designing a court shoe . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Create stitches 1 Click View from right 2 Click Stitch . Stitch creation 14. Designing a court shoe • 53 . . 3 Click level 5 to turn it on.44 Click anywhere in the graphics area to deselect the objects. 4 Cick level 6 to turn it off. 5 Click Create edge stitching Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 10 Click Select . 12 Click Samples.6 Click shoe piece Qtr_O_1: 7 Click the top edge: 8 Click Create edge stitch . click Open material . 54 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 9 Click Increase offset once. 11 In the library. This selects the correct material library. 14 Drag-and-drop Satin25 onto the stitch. 18 Click Create edge stitch Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 16 Click shoe piece Qtr_O_2. The stitch material is updated. Designing a court shoe • 55 . 17 Click the top edge. 13 Select the Summer tab. 15 Click Create edge stitching . 24 Click the top edge. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 23 Click shoe piece Qtr_I_1. 20 Repeat step 15 to step 19 for pieces Qtr_O_3 and Qtr_O_4. 21 Click View from left .19 Click Select . 22 Click Create edge stitching . 25 Click Create edge stitch 56 • Designing a court shoe . 30 Click the top marker. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 57 . 33 Repeat step 28 to step 32 for pieces Qtr_I_3 and Qtr_I_4. . 29 Click shoe piece Qtr_I_2. 28 Click Create edge stitching . .26 Click Increase offset 27 Click Select once. 31 Click Create edge stitch 32 Click Select . 38 Click and drag Satin25 and drop it into the graphics window. 36 Click Samples. 58 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 35 In the library. 39 Click anywhere in the graphics window to deselect the model.34 Box select all stitches. 37 Select the Summer tab. click Open material . This selects the correct material library. once. 2 Click Pipe . 3 Click View from right . 10 Select the Summer tab.Pipe creation 15. 11 Click Muted19. 5 Click the top style-line: 6 Click Increase away distance 7 Click Decrease size twice. 8 Click Pipe material. 9 Click Samples. 4 Click Create pipe by selecting style line . Create pipes 1 Click level 6 to turn it on. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 59 . 14 Click Create pipe by selecting style line .12 Click Select . 17 Click Bend the selected ends to tuck them below pieces the flyout. 60 • Designing a court shoe from Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 15 Click top style-line at toe. 16 Click Select front . 13 Right-click to finish the command. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 61 . 21 Click Muted19. 23 Right-click to finish the command. 3 Click Others.18 Click Pipe end material. 4 Select the Trims tab. 19 Click Samples. Add accessories 1 Click Accessory . 20 Select the Summer tab. 2 Click Open accessories from the library. 22 Click Select . Accessory creation 16. 62 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . 6 Click on the piece shown: The accessory is placed on shoe piece Qtr_I_2. 7 Click Select . 8 Click the accessory.5 Double-click Trim2. 9 Click Rotate clockwise repeatedly until it is as shown: Press and hold the R key and scroll the middle mouse-button to quickly rotate the accessory. 10 Click Material . Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 63 . 14 Click anywhere in the graphics window to deselect the model. 12 Select the Metal tab. 11 Click Samples. 13 Click Copper. 7 Click anywhere in the graphics area to deselect 8 Click View ISO 1 9 Click Mode below Last 64 • Designing a court shoe .dgk. Import a sole 1 Click Import data file 2 Click Import sole . 3 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed. 5 Select the following file: sole.Sole creation 17. . The Import File dialog is displayed. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . click on *.dgk 6 Click Open.) 4 From the Files of type list. delcam. Ensure you install the appropriate version (32-bit or 64-bit) according to the type of computer you are using. The shoe design is complete. you can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. download and install (free of charge) by clicking KeyShot (http://www. 12 Click Render with KeyShot .10 Click Mode below Style line . In some modules of ShoeMaker the icon(s) may be missing entirely.com/keyshot/download/ ) or by running the installation again. If it is not already installed. If you are using ShoeMaker-e or do not have the licence required for the commands in the next step of the tutorial*. 11 KeyShot is the software that produces photo-realistic ray-traced images. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 65 . 13 Click OK. You must install KeyShot separately to this software. The shoe is rendered in KeyShot. You have done the following:  Identified a last from surfaces  Created and positioned stencil images on the last  Sketched style lines on the last  Edited the style lines  Created pieces with different thickness and offsets  Changed the materials and textures of pieces 66 • Designing a court shoe Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual . Summary You have created a court shoe upper from a last.  Used different levels to organize the pieces  Created stitches  Created pipes  Created accessories  Imported a sole  Created a rendered image of the complete shoe design Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 67 .


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